Gesture interfaces to getting a (fake) job – Part 2

I went to the Pace show last night and I tried out the School of Perpetual Training installation. My thoughts…

Actually, I think it’s rather difficult to design an interface using the whole body or using gestures in 3-D space. As I was interacting with the game, I found that I did not know which way I was expected to move my body. There are infinite possibilities within 3-D space and using this interface, there were no rules for how the interaction should occur.

I think this is one of the benefits choreographers and dancers have when moving in space. There are clear rules, based purely on aesthetic or artistic intent, that govern how movement should occur. As far as I can see, in terms of moving in 3-D space, with the purpose of interacting with a device, there are no rules defined. The result from last night: I felt, and I’m sure I looked, awkward.

And, actually, although it seems illogical or self-centered, I think most people do not want to look awkward. High-heels were invented to let ladies feel awkward, but look it we do not. It seems that making people look good while they use gesture-based input devices should be one of the top priorities for designers.

Human factors design for subway escalators

As a recent transplant New York City, I of course compare my experience of living here with my experience of living everywhere else I’ve ever lived or visited. Just recently, I was using an escalator on the subway to go up to street level. As I rode up, I noticed that there were no emergency stop options anywhere on the escalator. I know such an options exist in plain site in other cities subway systems because during a recent trip to London I actually had to push the emergency stop button to stop the motion of the escalator. Just as I had gotten on, an old Italian couple in front of began falling down the stairs, literally, head over heels. The old woman had to have been at least 70 years old, and her husband was probably older. If I hadn’t pushed it I think they would have just kept falling forever, or at least until one of them had broken their neck.

When it happened, I was so shocked by what was happening, I couldn’t move. A woman standing in front of the couple, roughly in her late 30s, started yelling for someone to stop the escalator. Not being from London, or even, at the time, a regular rider of subway escalators I wasn’t really sure what to look for. It was only 3 or 4 seconds of the couple falling, but I felt a sense of panic that my hesitation in stopping the escalator would lead to the couple seriously injuring themselves. Luckily, as you can see from the photo from Transport for London.gov, the emergency stop button is right in the middle of the escalator, red, and accessible from all sides. (I had just gotten on the escalator, so I was about 3 steps away.)

Emergency stop on London Underground
Emergency stop on London Underground

To me, this is a really good example of the importance of human factors design. I couldn’t tell you now what the button said, if anything at all, but I can tell you that it was very easy to push and to see once I knew what to look for. Sometimes it’s important to just remember what we’re designing for. It worked, in an emergency, by someone who had never used it before and was not even from the country. That’s a pretty successful design if you ask me.

Interview on Tea with Teresa, on “What the Heck is User Experience Design??!!”

TeawithTeresa.com has posted a podcast with Jesse James Garrett on ‘What the heck is User Experience Design?’ (21 minutes).

http://www.teawithteresa.com/2009/02/what-heck-is-user-experience-design.html

One of my favorite parts of the interview is when Garrett likens User Experience Design to the experience of a date. Very fascinating and quite the coincidence for me, especially since I just saw the movie “He’s Just Not That Into You“.

Here’s a link to download the podcast, or you can download it from iTunes.

Wicked problems and the price of oil

Working in an oil company has certainly opened my eyes to the complexity of the energy infrastructure in the US and the world. I’m sure that the majority of the people I come into contact with who have an opinion on energy consumption are unaware of just how complex it is to actually get oil out of the ground and into our cars.

Last year I learned and started thinking about “wicked” problems and “designerly” thinking. My understanding is that there are some problems in the design world, in which the variables and interactions between problems are extremely complex and are called “wicked” problems. Sustainable energy consumption is most definitely a “wicked” problem.

Lately, it seems I’ve heard the term “sustainability” being used quite a bit, with what I suspect is a regards to energy conservation and design of manufactured goods. Technically, these are two different things and, to be honest, the word “sustainable” is used too often without any particular type of qualifier. Sustainability is like spirituality. There are all kinds of spiritual practices. We need to be clear about what we’re talking about with regards to sustainability – e.g., sustainable agriculture, a sustainable approach to business development, and sustainable technology development.
Change to the way the world uses energy is not something that can happen within even 5 years. It’s something that will require a deep commitment from several generations of political leaders and will require us all to put aside our motivations for power and economic wealth in favor of the future of the planet. I’m not saying it’s impossible, but I do believe that it’s somewhat unrealistic to think that one industry or even one country will be able to make lasting changes to the energy infrastructure of the world alone.

More info:
Check out this download for Firefox, “Oil Standard” – See the world in barrels of oil

Stirring Design Into Business – article on design thinking in Business Week, 2007

“On addressing wicked problems…” – from Interactions, 2008

Research through design as a method for interaction design research in HCI” – requires ACM subscription for full-text

Web design vs. Academia

Academia vs. Web design: The Journal on New Media and Society looks for papers on mobile communication and developing communities. Meanwhile, A List Apart posts an article on improving web design education.

For a Special Edition publication, the Journal on New Media and Society is looking for papers on Mobile Communication and the Developing World.

“We are seeking papers for a special edition of the journal New Media & Society focusing on mobile communication and media, and its impact on the developing world. We are interested in papers that empirically describe the use of mobile practices as well as the convergence of mobile and other platforms in the developing world (e.g. Africa, Asia, Latin America, Eastern Europe or other locations in the “global south”). Successful papers will examine the integration and use of mobile communication technology and its implications (both positive and negative) in individuals’ lives. We are seeking papers that investigate the global as well as the local appropriations of mobile media use and its relationship to social change and/or development…”

Hrmm… Could this be yet another good reason why the myriad of professions in the “user experience design” field need more original research? Interestingly enough, while I pondered that thougth, I came across A List Apart’s post on elevating web design in academia. The article listed 3 tips for getting involved:

Here are three things you can do today to make a difference in web education:
• connect with a university,
• sponsor an educator, and
• volunteer your time.

I do like the idea of getting professionals more involved in education, but I feel that parts of the article are confusing the business model of web design companies with the academic model of universities. Companies are for-profit entities that ultimately need to make money. Universities are non-profit organizations that ultimately strive to advance knowledge. The two have motivations that can be, and apparently are for the web design industry, mutually exclusive. Their drivers are completely different and require different credentials to advance their needs. Business needs skill. Academia needs knowledge and degrees. It’s not so simple to simply ask universities to give up the need to hire people with graduate degrees. Universities are more established than web design, so why is it that universities are broken? Why not ask businesses to hire people who are “unqualified”, and then spend time training them to be productive in the context of their business? Why isn’t it that web design businesses should change, or at least change their expectations on who they should expect to hire?