Skillshare Course in iOS Design: User Experience

Introduction

In my last post, I discussed a project I had been completing as part of a Skillshare class. This is the second post in that series.

Sketches

As I left off in my last post, I skipped over the persona portion of the course. I did return, in part, to personas but not until the visual design.

I ended up doing about 3 pages of sketches. My documentation shows how I worked out smaller interaction elements, like navigation elements.

 


This is the part of the workflow is where the interaction design and user experience start to come together. The instructor chose to update the Southwest app. The visual design looked great and I liked her workflow overall. But there was a piece of this workflow that was missing – and that was competitive research. There was little in the way of looking at related apps to get an idea of what people might experience from something similar.

It’s easier to become efficient with a new interface if it contains familiar elements. This is one reason why I research competitors. I’ve also found that using real life examples helps convince others on the team that the product is actually feasible and can implemented as designed.

I did some looking around on my own, finding screenshots from different library websites. The Audible, the Apple Music and Podcast apps, and SoundCloud were helpful. It may be confirmation bias, but this competitive research was far more useful than the personas I didn’t create.

Wireframes

The difference in the wireframes for this project, and projects I’ve done at work, is how she used a vertical layout to present her work. I thought that was pretty smart. And, though it wasn’t specified in the course, I included annotations because I wanted to include ambiguity. (Normally I’d include more.)

For the actual wireframes, I created 2 layouts. I noticed when reviewing the other apps that there’s often a large image in the center of the screen. I felt that this was unnecessary, especially on the playback screen. My solution was to reduce it and focus on the controls.


Next Post…

The next and final post in this series will be about the visual design work I did for this project.

Skillshare Course in iOS Design: Planning

Introduction

As I mentioned in a previous post, I recently completed a Skillshare class on iOS design. The focus of the course is to take an existing app and update it. Part 1 of the 3-part course is all about UX design. The instructor takes students through planning, personas, user journeys, and wireframes. Here is the work I did for Part 1.

Planning

The app I selected was Axis 360. This is an app that allows people to checkout audiobooks and e-books using their library card. It’s an app that I’ve been using quite a bit and I wanted to focus on improving it if possible.

The first thing I did was take screenshots of the existing app.

 

The course then begins by creating a high level list of activities someone can complete on the app. I focused on listening to an audiobook. The instructor used sticky notes, so I did too.

Scenarios
Scenarios. (You can see sketches on the reverse page.)

 

User Journey

From there, I created a high-level user journey. This includes a screen with a list of checked out books, a book detail screen, and a playback screen.

User Journey
User Journey, for Axis 360

 

Personas

At this point in the course, the instructor introduced personas. In this case, these were proto-personas. I admit that I did not complete this part of the 3-part course.

My philosophy is that personas are only useful if they can be validated by objective data. This includes providing completed personas to a client, or by interviewing potential users. In my case, I had neither a client nor potential users. Unvalidated user needs, demographic data (age, marriage status, gender), and interests (stock-car racing) would be a work of fiction and thus useless in directing the experience. So, I skipped this step, although I came back to it during the visual design phase.

 


Next up…

In the next post, I’ll talk about sketches and wireframes.

Fundamentals of UX: Video Courses from Lynda and Skillshare

Following up my earlier posts about online resources that teach the fundamentals of UX, here is a review of a few video courses. There are a lot of good websites and “schools” that specialize in video-based learning. The courses I’m reviewing today are from Lynda and Skillshare.

Overview

Lynda offers classes on many creative topics. Topics include web design, graphic design, programming, music composition, and more. It’s a great site to use to get structured overview of a topic. For instance, if you want to learn the basics of After Effects, Lynda would be a good source. It’s been around for a while, but somehow many of their courses still seem relevant. Lynda offers a consistent site experience with high production quality. Sometimes it can seem like their courses are out of date.

Skillshare also offers classes on creative topics. I haven’t checked, but they seem to have a few more lettering courses. The service is new and they don’t have as much content as Lynda. Skillshare emphasizes the teachers over the subjects. Teachers sign up to teach classes; they do their own recording and supply site the content. The result is that the site experience is inconsistent. Some classes are good, but have low production quality. But since it seems like a startup, the content feels more “fresh”.

Membership

Lynda is by paid membership only, although you can get a free trial for 10 days. They have paid plans for individual members and organizations, that start at around $25/month. But, many public libraries will let their patrons sign up for free Lynda memberships. Check with your local library to see if they offer this, and if they do you’re all set. If not, you can still sign up with Lynda by getting a library card with another city. Although the rules for out-of-town library cards depends on each library.

Skillshare requires site registration, but it has both free and paid accounts. The paid accounts are “premium” accounts which opens up “premium” classes. I was able to find a 3-month coupon for Skillshare which allowed me to take a few premium classes. I am not confident in recommending a premium account, though. I am not convinced premium classes are “better” than non-premium. Unfortunately, Skillshare is still too inconsistent for me to recommend a premium account.

Teaching style

If it hasn’t become obvious yet, I am a Lynda. I prefer the Lynda teaching style, for a few reasons. One reason is that each instructor is very rehearsed before they record their lesson. The result is a smooth lesson with instructors that speak with clarity about their topic. Lessons are well-organized and logical, with the course description listing class topics.

Some Skillshare instructors are well-rehearsed but many others are not. Even having an organized instructor doesn’t always result in a good class. One pet peeve of mine is the poor audio quality for most Skillshare lessons. Lynda classes sound high-end. I suspect they are either recorded in a sound studio or with a good microphone on a set. In comparison, Skillshare instructors sound amateur, recorded at home or with inferior microphones. You may find yourself adjusting the sound level between lessons. The course descriptions are pretty good, but they could be better with a list of the class topics.

Relevant classes

Finally, the relevant classes! Remember, the classes I am reviewing fit the pattern of being either a what is UX class or a how to UX class. That’s what I’ll go through next with Lynda and Skillshare.

Lynda

What is UX

Interaction Design Fundamentals with David Hogue provides an overview of interaction design. What I liked about this class was that it described theory and application. For instance, there was a lesson on tools, and then another lesson on UX principles. Course topics included cognition, neural models, and vision. They even mentioned cognitive load! I definitely recommend this 3-hour class.

Cover slide for Interaction Design Fundamentals
Interaction Design Fundamentals with David Hogue (Lynda)
How to UX

UX Design Techniques, from instructor Chris Nodder, is all about how to do UX. This is actually a set of 7 videos, that go from user analysis to implementation. Topics include observation and experience mapping. Techniques include as personas, scenarios, storyboards, and paper prototyping. Each lesson builds on the previous one. There’s a UX playlist that only includes 6 courses, so make sure to include this one if you decide to take this course, too.

UX Design Techniques: analyzing user data
Analyzing User Data with Chris Nodder (Lynda)

I enjoyed this class a lot. I became a fan of the method he describes. It seems fun to create paper prototypes. My only hesitation with this method is that it might be difficult for teams of one. It also focused on building a new product. I find that I get involved in many redesigns of existing products.


Skillshare

On Skillshare, there are again two sets classes I want to mention focused on what is UX and how to UX.

What is UX

The What is UX class is UX Design Fundamentals: Everything You Need to Know (and More) by Joe Natoli. The description for this premium class states that it is a comprehensive overview on UX. This is a 12-hour, 8 chapter course. Each video is between 8-15 minutes long.

I’m not against long classes, and 12 hours sounds like you’re getting your money’s worth. Yet…I couldn’t finish the course. Despite this instructor being well-organized, he has a speaking style that is too hard to follow. His style is too loose and casual. He has a tendency to interject rhetorical jokes and questions. And he makes statements that only serve to confirm his own points, such as below:

Paths on the other hand are what users leave to enter and leave. (pause) Ok? Pretty straightforward.

“Ok? Pretty straightforward” may not sound like much. But, it’s pretty noticeable when happens in every other sentence.

I also noticed that the slides don’t always match the voiceover. I felt that I was constantly fighting a cognitive disconnect between what I was seeing and what I was hearing.

To summarize, I do not recommend this class. It’s far too long and his speaking style will drive you nuts. In lieu of a screenshot from the course, I will include this Placekitten.

Placekitten
Placekitten
How to UX

iOS Design by Kara Hoedecker is a good hands-on course in UX design. This is a three-part course on redesigning a mobile app.
She takes the class from planning stages and sketching, through wireframes and visual design. She ends with prototyping and testing. Her class wasn’t perfect: she had some technical issues with her class. For instance, her cat walking into the room where she was recording was pretty cute. Her longest class is almost 2 hours; the shortest is a little over 30 min.

Intro to UX
iOS Design I: Getting Started with UX (Skillshare)

What I liked about this class was how she went through the class. First, she presented the idea and what the final outcome should be. Then she went through the exercise herself, showing how she did the work. This was important for me because when I watched her going over her work, I felt very confident that I could do the work, too. I was so confident, I ended up doing my own project. (I’ll post my work in a separate post since this one has become so long.)

She also emphasized sketching a bit more so than I’ve done in the past. Her course includes visual design, so it expands the definition of UX to a wider range of skills than is typically associated with UX.

Conclusion

If you like video-based learning, Lynda and Skillshare both offer courses on UX theory and techniques. My conclusion is that Lynda is more consistent overall. Skillshare has some good resources, but it’s a little hit or miss without a premium account. As for what I learned, I liked the sense of accomplishment I had completing the Skillshare course. There were a few techniques from each course that I look forward to using soon, such as the sticky-note experience mapping or group ideation sessions from the Lynda course. I also hope to use sketching more than usual, and I will start taking on UI design tasks. A combination the techniques used in each class would be beneficial in any UX practice.

I look forward to posting my work from the Skillshare class, in an upcoming post. In the meantime, here’s a bonus video about Building and Maintaining Your UX Design Portfolio, from Lynda.

Tumblr!

I’ve been using Tumblr for a long time now. But, as I’ve discovered with every new social media invention, it’s a little hard to figure out how to incorporate it into my regular life. I’d been using it to post random pictures of walks in the park, cats, and food. You know: life.

I’ve come to the decision to focus on using Tumblr as a re/branding platform. Explicitly, this means that my decision with is to post article links and quick thoughts, almost like a more centralized version of Twitter, and to use this blog as the place for long-writing and extended thoughts.

Hopefully it will work out and I can try to cross-post between them. Now I need to figure out how to incorporate both into the navigation of my website.

Anyway, as you might expect, the URL for my Tumblr blog is alliwalk.tumblr.com. Go figure.

Tips For Better Conference Calls

Recently in an interview with a company that has overseas offices, I discussed some tips I picked up while working at Chevron on how to have a good teleconferencing experience. Lots of companies have conference calls, but in my experience not many do a good job of hosting the call or running the meeting when on the phone. Here are a few tips I shared with them.

Background

After I left Chevron, I sort had the assumption that every company did things in the same way. Big companies often get criticized for having a lot of bureaucracy and you might feel burdened to conform. But, although they may have a strong culture, sometimes its for the best. In this case, I thought they did a great job with helping employees have conference calls and not feeling like someone was left out because they weren’t on the phone. Here are a few of my own tips, along with a few others I found online.

Tips

Be on time. This comes from Entrepreneur.com, and I agree. Since you have many people calling in from different locations, it’s a huge waste of time and money to have people sitting on a call waiting to start. If one person is in charge of the host line, and that person is running late, either let everyone know and/or give out the host passcode so that someone else can start the conference call. Plus, many people will simply hang up after 15 min if the host hasn’t joined.

A round of introductions. At the start of each meeting, everyone should say their name and possibly title, if it’s unclear who does what (if that’s important to know). If someone joins late, whomever is speaking pause long enough to make sure to let that person introduce themselves. Don’t sit in the back without speaking up.

Identify yourself. This is one of my pet peeves. Whenever someone in the conversation begins speaking, that person should say their name out loud, so that everyone knows who it is. This isn’t as important if someone has a distinctive voice, if it’s a small group of people, or if only one person will be speaking, like the CEO. But for a group of people that don’t know each other, saying your name before you speak will help personalize the entire experience.

Keep noises down. Side conversations during a conference call are a big no-no. This includes people in the room chatting quietly together or someone who gets a phone call. The microphones in conference call phones cannot distinguish between the noises next to the phone and those far away. So all the noises sound the same, which means that it’s hard to hear the person currently speaking. People in the room, or on the phone, should request that side conversations end so that people on the phone can hear what’s happening.

Mute is your friend. Likewise, use the mute button if you’re not talking. This goes for someone calling in from their desk, or people in a room together. However, if you’re in a room together, you need to be careful to know when the mute is on or off. I remember I once called into a meeting when I was at home with a head cold. I assumed my phone was on mute, but unfortunately it wasn’t before I blew my nose. Trust me, no one wants to hear you blow your nose or bite into your sandwich. Mute your phone.

Watch the microphone. Microphones can be good at picking up stray noises. Don’t be the dreaded mouth-breather! Learn to use your headset. (OK, this one was a useful tip, but also pretty funny. And a true story!)

Present documents slowly. Screen sharing apps are great but they can be kind of slow. Sometimes the people on the other line are still on page one, when you’ve jumped to page 3. Scroll slowly, or a little as possible, to give the other line a chance to catch up. In addition, use the cursor and a good description to help people orient themselves in the documents. I’ve seen companies present documents as though the people on the other line have worked on putting the presentation together with them. This leads them to give short and fast explanations, without giving the people on the other line a chance to understand what they’re seeing.

Be polite. The last tip comes from Jabra.com, and it might be the most important. Actually, I’d say to be extra polite. Tense conference calls are no fun. Give people the benefit of the doubt.


Ultimately, the goal is to run a good meeting. Other websites had tips about taking notes, stating the agenda, not eating, and paying attention, which are all tips about running a good meeting, too.

I hope these tips help you run your next conference call more efficiently and with better communication.

UX Design Fundamentals: UXApprentice.com

UXApprentice.com

UX Apprentice is a static website that takes site visitors through a 3-step UX project to teach visitors about the process of UX. The steps the site goes through are Discovery, Strategy, Design.

As it states on the first page, each step describes what the step is all about, it provides examples, there’s a very short knowledge quiz, and a list of resources consisting of books, articles/sites, and a

As it states on the first page, each step describes what the step is all about, it provides examples, there’s a very short knowledge quiz, and a list of resources consisting of books, articles/sites, and a who’s who list of names.

Alphas:

  • Great connection between the description of the information, using the outlines and icons from the top of each page to the bottom.
  • Good use of navigation to prompt site visitors to go from one explanation to another.

Deltas:

  • The website provides a lot of information, but it’s highly biased to be accessible for people who already know a bit about UX. There just isn’t enough information to help someone who is totally new to UX get started.
  • Many of the articles are a few years old, and a few links for the books and articles are broken. For instance, I tried to take a look at the Kevin Cheng book on the Discovery page, and an article on the strategy page called “What is User Experience Strategy, Anyway?” Both links were dead. See update.
  • It’s an advertisement for Balsamiq. While I like the information this site provides, in the end the entire site is essentially an advertisement for the wireframing tool Balsamiq. It doesn’t hit you over the head with it, but it’s the truth.

Final Thoughts

I’d still recommend the site to someone as a possible resource, along with other resources, but I’d preface it by saying that there might be a lot of broken links in the reference sections.


Update

As you can read in the comments, Jessica from Balsamiq contacted me to let me know that they updated their links. I’ve checked it out and this appears to be the case.

Some of the people they’re linking to may have broken links, but that can’t be helped.

Checking out their resources, I found a 4-video series of Lean UX Strategy YouTube which I recommend because it won’t take more than 15 minutes to watch.